Wednesday, July 7, 2010

Warhammer Online Guide to Crafting

Apothecary creates consumable potions that give stat buffs or apply weird stat debuffs to your opponent. To create a potion you need a container, a Main Ingredient, and up to three Ingredients. The better the ingredients you have, the better the resulting potion will be, but also the higher required Apothecary skill you'll need. The three Ingredients cause a little confusion at first, but to put it simply, you need to stabilize your potion before it can be made. This is done by adding Resins or Zoic Gore into the slots until the little sentence at the bottom says "This potion is stable" in friendly green letters.

Leveling up Apothecary functions along the same lines as Cultivation. If you use a Main Ingredient up to 50 levels beneath your skill level, there is a chance you'll increase your level. You may also create dyes with Apothecary with which to color your armor. Dye-making cannot raise your Apothecary level. To make a Dye, use a Mortar and Pestal as your container, add the pigment, then add Alum Root Extract and bre the potion. Mortars and Extracts can be bought at all merchants.

Talismans are items that can be added to certain items to give that item a permanent stat boost. Where a potion will only last for a certain amount of time before it's gone, most Talismans provide this boost for as long as you equip the item. To create a Talisman you need two things: A container (a Box which can be bought from Merchants or won in PQs) and a Fragment. The type of the Fragment will determine what stat the resulting Talisman will boost, and the level and color will determine how much that stat is boosted. In increasing order of strength, the colors are white, green, blue, and purple. That is to say that a level 25 blue Fragment will create a Talisman that is stronger than a level 25 green or white talisman, all other things being equal. What other things?

Well, in addition to the required Fragment and Box, you may optionally add one Gold Dust, one Curio, and one Magical Essence. Adding any of these will further increase the power of the talisman, adding all three will greatly increase the power. The effect of these three items is solely dependent upon their level, so a level 100 gold dust is equal in power to a level 100 curios or essence. If you recall, Essences are exclusive to Salvaging and Curios are exclusive to Scavenging. This is what drives the economy as players buy the missing ingredient from one another off the auction house.

Thanks for your time! Hope to get the main points you want. Finally, good luck and have fun in the game!More information ca be found here:http://www.mmofuns.com/warhammer-online-f236.html

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