Magic
Crash is the skill of Crusader – the third job advancement of warrior, and this
skill could cancel all buff of enemies in certain rate and disable their
abilities of re-buff. The cooling time is one minute and the full level has
100% success rate. Now, let’s talk about it and list zakum as an
example.
From
the introduction of magic crash, we can know that this skill could prevent
enemy to release buff, but it cannot eliminate the released buff. So we have to
be cautious to prevent the buff before it appears. The buffs of zakum include super
DEF up, super M.DEF Up, Area Recover HP and so on, but we cannot prevent zakum
to release other skills such as Fire Pillar and Lightening.
The
physical defense of Zakum could release 30 seconds with 45s intervals;
while the magic defense could also release 30 seconds with 45s intervals. They
are more effective because the magic crash only works for 20 seconds and the
cooling time costs 60 seconds. So, we have to make reasonable use of this
skill.
We
should notice that when zakum is going to hit the stone in his hand, it means
that he is going to release enchantment; at this time, your magic crash has no
effect to him. In addition, Zakum often release physical and magic enchantments
in a round. There is an interval of five seconds between two enchantments, and
there is an interval of ten seconds between two rounds. However, we cannot make
sure whether physical enchantment comes first or magic enchantment comes first.
The
correct time to use magic crash is when the enchantment is released a half or 5
seconds of interval, so that zakum cannot release the next physical
enchantment. Although he does the action of hitting stones, he must release
magic enchantment after 45 seconds.
Please
remember that, if there are no two warriors in the team, do not release two
times of magic crash to any enchantment in the first half period; otherwise,
the enchantments orders will be disrupted.
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