Sunday, February 26, 2012

How to Make Full Use of Magic Crash in Hunting Zakum


Magic Crash is the skill of Crusader – the third job advancement of warrior, and this skill could cancel all buff of enemies in certain rate and disable their abilities of re-buff. The cooling time is one minute and the full level has 100% success rate. Now, let’s talk about it and list zakum as an example.

From the introduction of magic crash, we can know that this skill could prevent enemy to release buff, but it cannot eliminate the released buff. So we have to be cautious to prevent the buff before it appears. The buffs of zakum include super DEF up, super M.DEF Up, Area Recover HP and so on, but we cannot prevent zakum to release other skills such as Fire Pillar and Lightening.

The physical defense of Zakum could release 30 seconds with 45s intervals; while the magic defense could also release 30 seconds with 45s intervals. They are more effective because the magic crash only works for 20 seconds and the cooling time costs 60 seconds. So, we have to make reasonable use of this skill.

We should notice that when zakum is going to hit the stone in his hand, it means that he is going to release enchantment; at this time, your magic crash has no effect to him. In addition, Zakum often release physical and magic enchantments in a round. There is an interval of five seconds between two enchantments, and there is an interval of ten seconds between two rounds. However, we cannot make sure whether physical enchantment comes first or magic enchantment comes first.

The correct time to use magic crash is when the enchantment is released a half or 5 seconds of interval, so that zakum cannot release the next physical enchantment. Although he does the action of hitting stones, he must release magic enchantment after 45 seconds.

Please remember that, if there are no two warriors in the team, do not release two times of magic crash to any enchantment in the first half period; otherwise, the enchantments orders will be disrupted.


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