Tuesday, October 26, 2010

Darkfall Viability and Progression - A Guide by Angelique Heartrend

This is primarily a guide for new players that want to progress optimally and have fun. This guide is based on my personal opinions which are not facts. The first decision you need to make is which path you want to follow. These paths include "Hybrid" and "Destroyer".

A hybrid character has access to all schools of magic(when learned). This style of character is a jack of all trades. As you progress, you will have more options at your disposal than a destroyer. With this added versatility comes more work. You will have more useful spells at your disposal but each one will require a commitment to level. This requires a lot of time and resources.

If you are the type of person that feels like you need to max our your character to be competitive, Hybrid will be a very long road and you may feel burned out from grinding in hopes of catching up to the vets. However, it is not true that you need a maxed out character to be competitive. It will, however, take months to reach this level, regardless of which style you choose to play.

If you think hybrid is for you. You need a plan to progress. I recommend doing things that you find enjoyable, instead of obsessively grinding whatever you feel is most important on a daily basis. This will keep you from feeling burned out and losing your desire to play the game. Here is what I recommend you work on first.

Witchcraft 75 (For Witches Brew)
100 2 Hander Skill
Acquire all 3 conversion spells from Lesser Magic(health to mana etc)

This is the basic requirements towards becoming competitive. Without these things, you will have a difficult time competing in form of pvp. The next question is this, what do you want to be your main form of ranged damage? Archery is much faster to level that damaging spells. You can rely on archery alone for ranged damage but you can not rely on a single spell. This means you will need to level many damaging spells in time.

If you chose archery, you should farm monsters which drop arrows. As your character becomes more poweful, you can farm harder monsters with better loot. If you live in an area without monsters that drop a good supply of arrows, you will be okay but you will need to make more bank trips and potentially do more trading with other players to keep your arrows stocked.

If you chose magic, you should try to find monsters which drop the regs you need to cast the spells you're trying to raise. You don't need to farm difficult monsters if you don't feel like it. Finding a remote location of monsters such as trolls is still very effective for raising magic.

Because you've chosen magic, you need to know which schools to work on first. All schools have strengths so there is really not a bad choice. Everything will be useful to you in time. However, I believe some schools are superior early on. I recommend raising Spell Chanting until you unlock Arcane. Simply sell the enchanting mats you skin to purchase more reagents. This may take but you will not regret it. Level the Hymns to 50 while in town on your way to 75 Spell Chanting. This will allow you to purchase sacrifice and you will have a solid foundation for team play, whether it be farming or pvp.

When you have Arcane, you you can quickly get hasten spells. This is one of the most important spells in the game and it allows you to grind magic faster. Getting this early will save you a lot of time in the long run. It will also make you competitive faster.

Once you have Witches Brew and Hasten Spells, I believe you should stop grinding arcane until you have some damaging spells leveled. I advise you choose fire as it has the best selection of damaging spells for pvp and some very useful buffs you your allies, as well as a good self buff(Impetus). You should get Fireball, Magma Storm and Inferno. These 3 spells will be a good start for your foundation of damaging magic. I would work hard on these spells until you hit 100 Fire. Buy Intensify and raise it to somewhere between 30 and 50.

Now you need to decide which school to get next. This is very debatable. Personally, I would work on Air at least until you get Stormblast. This is the best spell for escaping in the game. But you will need to level it to at least 50 to get much use out of it. 75 is highly recommended. If you hit 100 Air, you will get access to many important spells. Grinding Earth for Stoneskin is also a very good idea. This spell is extremely valuable in pve and pvp. Water and Necromancy have good spells as well but I feel they are at a lower priority early on. Eventually, you will want to have all schools at 100 and have access to every spell in the game.

I believe rays are very strong and at some point should be leveled. But it seems very possible that they may nerfed in the future so I would would focus on getting all the buffs first and maybe leveling a couple of rays to 50-75.

That concludes my advice on playing Hybrid, now, let's talk about playing Destroyer. The best thing about playing destroyer is you can become viable much quicker as you have less things to grind. The progression is much more simple. You will need maxed archery skills and a high 2 hander mastery. You only have 4 schools of magic at your disposal, Lesser Magic, Greater Magic, Spell Chanting and Witchcraft.

As mentioned earlier, you will need to have all 3 transfers and witches brew. You should also level Heal Self. Here are some other spells you will need to have to be competitive.(Hybrids should get these spells too)

Shrapnel
Begone
Confusion

As you can see, this is a very short list. If you want to further develop your character, here are some spells that are very useful.

Spell Chanting Hymns
Sacrifice
Pestilence
Tonge Rot
Heal Other

Destroyer is not as good solo as it has less manoeverability and survival options such as blinds. It works better with friends although it viable solo if player very well. In group fights, it is much easier to catch someone with their staff out and do devastating amounts of damage. You can still provide good support via heals and buffs, but not as effectively as a hybrid. Instead of spending the bulk of your money on reagents, you will need to spend more on gear and will rely more on gear than hybrids.

One nice aspect of starting out as a destroyer is you can become viable much faster and if you choose to change to hybrid later, you will have a very solid character to improve upon.

That sums up my guide. Of course, there is a plethora of topics I did not discuss in favor of keeping my original post somewhat simple. There is one more tip I would like to share to everyone that hates grinding Witchcraft. You can go into the noob dungeons with a friend and box in a monster to the wall and spam on it relentlessly. With the regs required, you will Witches Brew in no time.

Thanks for reading and have a good time! More useful information to help u level up and make money can be found here: http://www.gameim.com/

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