Showing posts with label buy maple story mesos. Show all posts
Showing posts with label buy maple story mesos. Show all posts

Wednesday, February 29, 2012

Why Should We Add Points to MP Eater of Priest Skill in Maplestory




Some players may feel puzzled that why I spend the valuable points on this skill: MP eater. They believe that the eaten MP value is not so much and they can use this point on other more important skill. However, I want to say that, the reason priests are so rich is that they can add HP by themselves to attack monsters and save items to supply HP; and the skills of MP eater and MP increase will recover MP and save money for priest.

A. Could magic eater absorb the MP of boss?
When we check the skill resolution, we will find that the invalid skills to bosses will be marked particularly. Here, I will list zakum as an example. Although I am priest, I can also attend battle with dragon. The definition of MP eater is: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. The success rate is 30% and it can make boss drop at most 40% MP. I don’t know whether you noticed your MP value when eat beat, I have the experience of automatically increasing MP when attack zakum with MP eater. It is not the MP recovery skill because the value is too different.

B. Is the MP value of bosses fixed?
Let’s repeat the question I referred in the first question. The success rate is 30% and it can make boss drop at most 40% MP. What is the maximum value? When I beat zakum, the MP value increases automatically; however, if it is absorbed, my increased MP value will be higher. So, this is my second question, is the mp value of bosses fixed?

C. If the MP value of bosses is fixed, how does it vary from?
Bosses also have their own attributes, HP, MP, KB. HP is a dynamic value, or you cannot kill bosses. As to MP, we can have a test for the MP eater about whether this skill could absorb the fixed MP value. But it is a little troublesome. If the value is dynamic, bosses will lose their MP and only depend on physical attack. That must be quite funny.

However, I have to remind you that MP eater has success rate. If you really can absorb MP, do not forget to take items to supply MP because you may need it in MAPLESTORY.




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Sunday, February 26, 2012

How to Make Full Use of Magic Crash in Hunting Zakum


Magic Crash is the skill of Crusader – the third job advancement of warrior, and this skill could cancel all buff of enemies in certain rate and disable their abilities of re-buff. The cooling time is one minute and the full level has 100% success rate. Now, let’s talk about it and list zakum as an example.

From the introduction of magic crash, we can know that this skill could prevent enemy to release buff, but it cannot eliminate the released buff. So we have to be cautious to prevent the buff before it appears. The buffs of zakum include super DEF up, super M.DEF Up, Area Recover HP and so on, but we cannot prevent zakum to release other skills such as Fire Pillar and Lightening.

The physical defense of Zakum could release 30 seconds with 45s intervals; while the magic defense could also release 30 seconds with 45s intervals. They are more effective because the magic crash only works for 20 seconds and the cooling time costs 60 seconds. So, we have to make reasonable use of this skill.

We should notice that when zakum is going to hit the stone in his hand, it means that he is going to release enchantment; at this time, your magic crash has no effect to him. In addition, Zakum often release physical and magic enchantments in a round. There is an interval of five seconds between two enchantments, and there is an interval of ten seconds between two rounds. However, we cannot make sure whether physical enchantment comes first or magic enchantment comes first.

The correct time to use magic crash is when the enchantment is released a half or 5 seconds of interval, so that zakum cannot release the next physical enchantment. Although he does the action of hitting stones, he must release magic enchantment after 45 seconds.

Please remember that, if there are no two warriors in the team, do not release two times of magic crash to any enchantment in the first half period; otherwise, the enchantments orders will be disrupted.


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